In the original approach it was decided that the team would work with a cute design, something kid friendly. The idea originally began as a Corgi flying through space on a donut, but then evolved to include other animals as obstacles and eventually the donut was removed from the idea altogether.
At this point in the process, the team decided their roles and went forward working on what was decided and and assigned to each of the team members individually. The team came together with designs for a main character where my design was chosen.
Finally with assigned roles and a concept for our characters, the team decided on the title "UPDOG" for the game. At this point it was also decided to use alternate sketches of the protagonist as the villains in the game which came in the form of obstacles for UPDOG to get around.
The final design for the title character ended up using 6 frames (3 neutral, 1 up, 1 down, 1 dead) which were then used to animate the characters motion in the game. The rival characters were also similarly drawn, though they only needed 2 frames each.
If you like what you see and want to work together, get in touch!
ffernandez.designs@gmail.com